Their aim is to have a series where the drivers are rewarded for giving 100% & that we provide drivers with as much detail as possible re the event judging.
Any questions please email or msg myself, Stewy or Jason
The detail below has been very well put together by Stewy & is an overview of what him & Jason are looking for, for future events i will post on this thread info relevant to each track as it becomes available.
Drivers & crews please have a read.
Hey guys, just a quick run down from the weekend, want to just bring up a few key points to maybe help out drivers as well as spectators understand a little more at what we are looking at when we judge.
Probably the most crucial one is how mistakes are judged. One thing which probably separates us from other series is how we look at mistakes. We reward aggression and technical ability extremely well, and whilst mistakes do deduct points, they aren't marked down as harshly as some other series where straightens, 1 wheel drops, or love taps can throw your whole run away. We try to encourage aggressive lines, entries, angle and chasing where we can, and one of the best ways we find is to reward that driving more than deductions for mistakes. Obviously off-tracks and spins you effectively throw the run away, but for example small corrections whilst chasing very close, or a small straighten after throwing down an awesome run, won't necessarily cost you the whole run, just reduce your points a little bit. We would much rather see drivers aiming to go 100% and making a slight error occasionally, than driving at 60% without mistake, meaning they keep distance, not nail the aggressive lines we ask or throw it hard on entry. Whilst some may disagree with this, what we are trying to do within Stadium Drift is progress the driving level within this country, and to do so we have to be pushing drivers to aim past their comfort zone, and not rewarding drivers who only drive at a fraction of their ability.
Also worth noting that within qualifying, if you do have an off track or spin, complete your run well, whilst you have lost near all of your points, there is usually 1-2 points which can be made up with strong starts or finishes to the run, as opposed to spinning multiple times, or spinning on entry and driving the rest of the course.
Entries and transitions are another point i want to emphasise, we had a few guys out on the weekend pushing real hard on entries and transitions, Nick Coulson, Dan Rasell and Kris Klutke were all gaining serious points each run based on their strong entries, and transition in the middle of the track. Big weight transfers, strong angle quickly, then holding the angle steady to the corner is what we want to see. Starting out with low angle then only building angle right as you get to the corner isn't a good entry, the key is good angle straight from the initial flick, held steady into the corner, with as minimal handbrake as possible, initiated as late as possible, if we see a little bit of smoke from the front tyres it tells us you're probably doing it right.
Proximity on entry, as i have mentioned many times, whilst proximity anywhere is good, proximity on entry is always rewarded the most as it takes the most skill, balls and looks the most spectacular. A few drivers were using the dive technique on the weekend where they started far back and were diving and catching up just as they got to the corner, while this is better than not being close at all, we want to see you close on initiation, ideally initiating around the same time as the lead car, and holding the proximity into the corner and through. Gavin Edwards had a run which caused a bit of a stir based on the decision, but quite simply his entry on the lead cars door and subsequently reasonable proximity through the rest of the run netted him so many points, that even the error at the end of his run meant he had a strong score.
Lead car line, we can't really stress this enough, when we ask for a line, we appreciate that almost always it isn't the one you have tried before, would usually use, feel the most comfortable on, or the fastest one. We know this, but it's part of pushing drivers, apart from it's ability to separate the truly skilled drivers and the rest when leading, it also aids the chase car in being able to be extremely close, and reducing the gap between the level of cars. When we ask for a particular line, we mean it, don't think you can find your own line and still net good points, the good drivers will adapt and always have, you need to follow the line laid out, we follow your line around the track more closely than any other criteria, if you think you can get an advantage on the chase guy by finding your own line which is faster and will get you a gap on them, don't. It will only hinder you as not only will you be marked down for having poor line, the chase car will be marked down less harshly for lack of proximity.
- push hard
- arse drags are boring
- follow the line
Edited by raceline, 04 September 2013 - 08:38 AM.